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Week of February 21, 2010
GOD2ISO v1.0.0 *update: v1.0.1*
>> Rab released the first version of GOD2ISO (yes, backwards) on xboxhacker.org: [QUOTE] Just a tool I quickly knocked up to get back a lost iso from the god [Games on Demand container] I'd made. Thought it might come in handy for others in a similar situation. It's not had a lot of testing though!
I think this is only useful for gods made with iso2god, I'm not sure what format the nxe installed games are in (i.e. god2iso runs fine on them, but I don't know what tool you can then use to view the result). [/QUOTE]
*Update* v1.0.1 fixes problems with older versions of Windows.
Official Site: n/a, by Rab Download (v1.0.1): here News-Source: xboxhacker.org
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ISO2GOD v1.2.1
>> KrK / Team 360h released a new app called ISO2GOD, a PC app for converting Xbox 360 ISO images straight into Games on Demand containers.
What's new/fixed (since v1.1.3): + Right-click menu for conversion queue to allow for edit, removal and reset of FTP upload status. (v1.2.1) ~ Fix for minor bug in GOD container header. [Thanks Rab] (v1.2.1) + FTP support to automatically transfer GODs to 360 HD. (v1.2.0) + GODs given unique names so multi-disc titles can now be converted. (v1.2.0) + Option to automatically rename multi-disc titles. Eg: " Disc 1" (v1.2.0) + ISO conversions can now be edited by double clicking the entry in the queue. (v1.2.0) + Free disk space check. (v1.2.0) ~ Fix for bugs in GOD conversion code that caused games to fail. (See notes) (v1.2.0) ~ More details added to conversion queue. (v1.2.0) ~ Minor tweaks to the GUI. (v1.2.0)
Official Site: n/a, by KrK/Team 360h Download (v1.2.1): here News-Source: xboxhacker.org
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XM360 v1.1b
>> Node21 (Team XeDev) released a new version of XM360.
What's new/fixed: * Added ftp server, and because of that, a new button to "Rescan". Also, your 360's IP address is displayed on screen. * Fixed long standing issue where some titles weren't unlocking, and some weren't being scanned properly. It had only minor impact though, so you might not have been aware of it. * Added feature to "restore" DLC filenames. As it turns out, some people are somehow getting DLC which has been renamed. This feature will correct the filenames on the HDD. However, it also seems that some of this DLC is being modified in order to "tag" it, or to "claim" it. For example: some complete asshole calling himself "DragonSlayer" is releasing DLC and embedding "ripped by DragonSlayer" inside the DLC. He is also taking the liberty to change the area of the DLC which indicates what title the DLC is "for". This completely hoses xm360 which expects DLC to be intact. So, if you are exposing yourself to these DLC files, be prepared for XM360 to not be able to display your DLC correctly...and don't report it as a bug. Be aware, that this feature can take some real time as it has to open each and every DLC to figure out what it's name *should* be. * some minor ftp fixes (modify time on files, and ability to CD ..) (v1.1b)
Official Site: http://xedev.xbins.org/ Download: n/a (built with XDK)
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JungleFlasher v0.1.71 (98)
>> A new version of JungleFlasher(info) has been released.
What's new/fixed: * No Lite-On LT spoofing No longer says copied ID strings when target is LT No longer Shows false spoof when LT is "spoofed" with older JF ver - previous versions are not forward compatible with LT - they may put spoof in place but LT will ignore it.
* Hitachi Support Bug fix - master checksum now set when auto-spoofing Stock Hitachi Master Checksum now set when spoofing stock Hitachi in firmtools. Bug fix - JF no longer crashes when saving encrypted Hitachi.
* General Support IRC tab that calls a Java IRC client in embedded browser window requires 2 dll's... included
Official Site: http://jungleflasher.net Download: here
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Genesis Plus 360 v0.18 Beta
>> A new version of the MegaDrive/Genesis emulator for Homebrew Xbox360s has been released.
What's new/fixed: * Added 6 button support * Fixed sound issues * Fixed crash when adding to favorite when no roms where available * New Skin Added
Official Site: n/a, by 'anonymous' Download: n/a (built with XDK)
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NestopiaX v1.0
>> Nes6502 released NestopiaX, a NES/Famicom emulator, for the Xbox1: [QUOTE] This is a port of Nestopia 1.40 to the Xbox. It features very high compatibility (support for 213 mappers), Lightgun emulation (via the Xbox controller), 4Score adapter support, and much more. Nestopia is the gold standard for NES emulation. All games run fullspeed with zero frameskip (including all FDS games, games using any of the software filters (except HQ2X), and games running in high definition). The source code is included.
The port features: -Resolutions: 480i, 480p, 720p, 1080i -Software Filters: None, Scale2, Scale3X, HQ2X, Scanlines, Super Eagle, 2XSAI, Super 2XSAI, AdvancedMAME, Simple2X, SuperScale, SuperScale75 (SuperScale with Scanlines), NTSC (Simulate Composite), NTSC (Simulate S-Video), NTSC (Simulate RGB), NTSC (Custom) -Hardware Filters: Point, Bilinear, Trilinear, Anisotropic, Quincunx, Gaussian Cubic -Flicker Filter. The value can be set from 0 (sharp) to 5 (blurry) -Soften. The value can be set to Enabled (blurry) or Disabled (sharp) -10x11 Pixel ratio for 480i/p users -VSync can be enabled or disabled. -The screen can be dimmed when resizing. -Default screen adjustment. This is a global setting that is used the first time a game is started. Any additional adjustments to the screen from the Emulation menu are saved to a separate game specific ini. Users should set the screen up for their TV before playing any games. The yellow portion of the image represents the 8 top and bottom rows of pixels. These rows were not usually visible on TVs and developers often wrote garbage graphics there. If you do not wish to see this, then resize the image so that the blue color is visible. If you wish to see all of the screen (garbage and all) then resize the image so that the yellow and blue are visible. However, each game saves it's own ini file, so you can set this image as the default and then modify the screen on a per-game basis if needed. -FPS display can be enabled or disabled. All games run at 60 FPS unless using the HQ2X filter. However, some games run at 60 FPS even with this filter. -You can set the type of auto generated palette (colors) Nestopia uses: RGB or YUV. -You can specify an external palette file if you do not like the colors Nestopia generates for a specific game. Put .pal files in the palette directory. A custom palette must be selected and Color type must be set to Custom. -The GUI sound effects can be disabled or enabled. -The volume for the GUI background music can be adjusted. -Simulated Surround Sound can be enabled or disabled. This should only be enabled if the Xbox is connected to a surround sound system. -The emulated volume can be adjusted in the Sound menu or by using the right analog stick during emulation. -Rewind sound can be disabled. -Command line launching. Parameter one must be the full path to the emulator. Parameter two is the name of the ROM without the path. This must be a zip file name. The emulator assumes the ROM is at the location of the ROM path specified in the Path.ini. -All buttons can be configured. -Turbo settings for all buttons. -The turbo speed can be adjusted. The higher the number, the slower the turbo. Some games will not work with certain turbo speed settings. This will need to be changed for some games. -Support for 4 emulated gamepads -Lightgun emulation. Set Controller one to Gamepad and Controller two to Lightgun. The on screen crosshair is controlled with Xbox controller one. The Lightgun trigger is controlled from the Gamepad 1 NES A button setting. Lightgun emulation is not compatible with the NTSC filter. -The speed of the Lightgun cursor can be adjusted. -The color of the Lightgun cursor can be changed. For example, a black cursor cannot always be seen in some games because the background color is black. -The Lightgun cursor can be enabled or disabled. This is only needed for one game that I know of: Nintendo World Championship. This game requires that controller one is set to Gamepad and controller two is set to Lightgun. Otherwise, it won't start. However, the game does not use a Lightgun so there is no need to see a Lightgun cursor on the screen. Set the Lightgun cursor to disabled to fix this. -Fast forward can be mapped to any button. -Real time rewind can be mapped to any button. -VS Coin 1 and Coin 2 can be mapped to any button -Alternate ways to display the in game emulation menu. This will be useful for players who use controllers without a right analog stick. -The GUI and NES Player one can be controlled from any of the four XBOX controller ports. Set DefaultController to 0, 1, 2, or 3 to control the GUI and NES Player one from XBOX controller 1, 2, 3, or 4. This can only be changed by editing the D:\ini\NestopiaX.ini file. -Nearly everything in the GUI can be configured. -Support for all the Xbox partitions and DVD drive. The Drive letters are (C, E, F, G, X, Y, Z, and R for the DVD-ROM). DVD discs must be created from XISOs. Otherwise the ROMs will not be found. -All Option settings from the Main Menu serve as the global settings. These settings are used if a game has never been started. When a game has started, changing the settings apply only to that game. For example, if you know that you want to map Rewind to the XBOX Black button, then instead of having to change the default setting for each game, change the global value. Then every game will use that value from the start. -Automatic boxart screenshot support. If a screenshot is a boxart image, then the GUI will display it correctly. -Dual preview support. If a video and image are found, then both are displayed simultaneously. -Option to disable the video preview audio -Each game supports eight screenshots -Screenshots can by cycled by pressing left or right on the right analog stick. -Press the Start button to view a game's images in the image viewer Press left and right on the D-Pad to cycle to the next or previous image. Use the left and right analog sticks to move or zoom the image. -Analog scrolling is supported via the left and right analog triggers. -Pressing left or right on the D-Pad will skip to the next/previous letter of the alphabet. -Favorites support. Select a game and press the White button to add it to the favorites list. While viewing the Favorites list, press the White button to delete the favorite. -Pressing the Y button will jump to the top of the game list -Three skins are included. One for 480i/p, 720p, and 1080i. Users should choose an HD skin if they want to run Nestopia in HD. -DVD support. ROMs can be read off a DVD created from an XISO. Set the ROM path to R: -Basic ROM name display support. For example: "Super Mario Bros 2 (PROG0) (U) (!).zip" will be displayed as "Super Mario Bros. 2" -FDS game support. Put the FDS BIOS in the bios directory. It must be named "disksys.rom". It must NOT be zipped. -The FDS disk side can be set or flipped. -IPS and UPS patching. Put the patch in the patches folder. The patch must be named exactly the same as the ROM name. Zelda.zip should have a Zelda.ups or Zelda.ips patch. -SRAM and FDS saving support. -Save State support. Each game supports 10 save states. A preview is generated for each save state. -The game can be hard reset. This is equivalent to pressing the Power button the NES console had twice: Once to turn it off, and once to turn it back on simulating a reset. -The game can be soft reset. This is equivalent to pushing the reset button that a NES console had. -The sprite limit can be disabled. This will reduce graphics flicker. It may cause emulation issues if games depended on the sprite limit. However, it will make most game look better since the graphics are not flickering. -The region can be changed. The choices are Auto, NTSC, and PAL. If Nestopia cannot determine what the region should be, then it will use NTSC. Some games that were developed for NTSC consoles, and later released in PAL markets, were not adjusted to run at the original speed. That is why the PAL version of some games will have slow sound. This can be fixed by setting the region to NTSC. Some games depend on specific timing. For example, Mr. Gimmick is a PAL game that will have corrupt graphics if the region is set to NTSC. If a game does not start, then the first thing to do is to try changing the region. -Screenshot support. Screenshots are filtered. For example, If a user is using the Scale3X filter, then any screenshots taken will have the Scale3X filter applied. Filtered screenshots will slow down the ROM browser so it is recommended to disable software filtering if taking screenshots. -Built in cheat database with over 8000 cheats. These are text files that the user can modify to add more cheats. -Built in game Synopsis. This contains information such as tips and tricks, codes, reviews, or general information about the game. -Image viewer. This can be used to view maps, instruction manuals, or strategy guides for a game. -Game guide viewer. This can used to view FAQs or Walkthroughs for a game. These can be found at www.gamefaqs.com. -Up to eight screenshots per game are supported. The screenshot save slot can be set to any of the eight slots. It does not auto increment the save slot. Be careful not to erase a nice box art image, cartridge image, etc... by selecting the wrong save slot. -Movie playback support. -Added option to reset all config files to default values. [/QUOTE]
Official Site: n/a, by Nes6502 on forums.xbox-scene.com Download: n/a (built with XDK)
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Exiso-gui v1.0.0.5
>> Schmurtz released ExIso gui v1.0.0.5: [QUOTE] I have created a little Windows interface for extract iso for xbox 360.
ExIso GUI It makes easier to extract multiple iso with a queue list and a little FTP browser. It allow to create a menu with Quickboot faster : you click one button and it creates local copy of xex that works with Quickboot from XEDev Team.
What's new/fixed (in v1.0.0.5): * lot of bugs corrections (the principal was during local extraction) * add ability to choose FTP port * drag and drop of an iso file works * successfuly extracted iso are now colored in green * listing of iso files before extraction * all activities are logged in history.log * ergonomic improvements * ... [/QUOTE]
Official Site: n/a, by Schmurtz Download: here
Discuss this news item on our forums: forums.xbox-scene.com
Xbox DVD File System Source
>> From Redline99 on xboxhacker.org: [QUOTE] In the last couple months I have had about 10 inquiries about my source code for handling the xbox dvd files system. I can't offer much help with the code. It has literally been years since I have looked at it. I suspect it wont be that helpful to people since it is in VB6 and never designed to be shared outside of XBC but, maybe it will give me a break from the requests.
XDVDFS.cls This is the main part of code everyone is interested in. It is basically a reimplementation/port of "xtract360ex". It's not exactly the same but heavily influenced by it.
XDVDFS_Map.cls The is the core logic for my "Sector Mapper". Example: It allowed me to easily rip iso's using the file system (excluding random filled sectors). The sector mapper is used when an option in XBC is checked for ripping XB1 discs. It can be enabled for Xb360 with a hidden registry setting. It will allow smaller compressed iso's but at the expense of being a "proper rip" (It will fail LBA hash checks in the HV). It also was useful for displaying the file name associated to specific sector. This class can also create a layout file but it is not the same as the .lyt files, it was an internal research layout.
CLayout.cls This is the code that creates the .lyt files that are compatible with Qwix(info).
xtract360ex.zip This is the code I originally created (well just modified slightly) from the "PI xtract360" I added the ability to read more iso formats (Xtreme). This code works most of the time but it has a buffer over-run if the dir sector spans multiple sectors. Something like that, I don't remember. A good test iso is "Star Trek: Legacy for Xbox 360" because it has something like 30,000 plus files. [/QUOTE]
Download: here News-Source: xboxhacker.org
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X360 Cfg Editor v1.0
>> Yako200 released X360 Cfg Editor v1.0: [QUOTE] This utility allows you to easily edit Config.bin and NAND.BIN format files to change config settings on exploited Xbox 360 consoles.
for config file(s): 32Kb (nandpro) for nand file(s): 16Mb, (66M), 256Mb, 512Mb (nandpro)
The current version will allow you to easily change these settings: Console video format: PAL-> NTSC / NTSC-> PAL DVD Region: 01 .. 08, ALL regions Game Region: USA, EUR, KOR, JAP Other settings will be added in the next version
Once the file is edited, you will have to inject it on your exploited Xbox360 again, so the Xbox360 will boot with the modified settings.
Use at own risk! [/QUOTE]
Official Site: http://www.scenespain.net/ Download: here News-Source: xboxhacker.org
Discuss this news item on our forums: forums.xbox-scene.com
Yaris-Swap v0.7c
>> zouzzz released Yaris-Swap v0.7c.
What's new/fixed: * fix FTP XUID size (v0.7a) * Now recognizes and handles in the avatar items in director 00009000/xxxxxxxx differently (v0.7b) * added Options panel for FTP and XUID (v0.7b) * added XUID functions panel with Save (12 chars detected by the application) and Load buttons (v0.7b) * Will recognize XUID and add to the viewlist (v0.7b) * Added Save Load button in the FTP functions panel (v0.7b) * Removed the Hex mod - Swap - Send FTP button, found in the Options panel (v0.7b) * Fixed FTP bug (c-revision)
Official Site/Download: hb-released.com
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